Posts about CryEngine written by hownot2code. CryEngine 3 SDK made a decision to upload the source code of their game engine CryEngine V to Github. Cryengine 5 / #55 Track View Tiefenschärfe / Tutorial German. Startegel Anno Moving a project from Cryengine EaaS to Cryengine 5. Black Hat Studio. 3. Hi there, I have been busy with CryEngine 3 (CE3) last days, after all these / cryengine-3/tutorials/how-to-create-a-new-vehicle-in-cryengine

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Yes, its about CryEngine 3 again – Unity Forum

I dont think that gap is that huge. It’s got quite the head start on Unity. TehWutSep 29, So what could still make you choose CE3 instead of Unity, even if you are happy with the visuals of Unity Pro?!

This isn’t to dismiss your post, as it was a very good summation of the current state of the engines, and I do agree with it.

So maybe the “need” to use CE4 and UDK4 will be reduced by then, because the visual quality of Unity 5 will be high enough to feel good. IppokratisSep 29, CostySep 30, And I tried to provide some reasons when this makes a good case. As to you suggestions to create your own post-effects. Not at all I suppose. Make a better one.

Constant connection will probably be disabled soon, and you also can omit it in the final build. And on that side i’m quite sure cryengine is a bit ahead of unity. And especially the crymod section has about k posts in all sub-forums and is yet highly active. The good thing about CE3 is that it is so moddable.


My first game is crgengine Unity. In a few words: And I think Unity is ahead in all those regards. It just looks damn awesome, without doing anything. But it lacks importants features for me to finish my game. It sounds like the free version of CE doesn’t allow this. I find the FPS market too competitive for my skills – budget. Cyrengine I look down Unity’s roadmap it seems apparant to me that they are going to get to triple a status, potentially by just version 4.

Aug 14, Posts: Instead waiting for a game to come along after its developed a “word of mouth” buzz has become the standard method through consumers choose to spend their dollars and that makes it harder for any really well developed game to get tutorual attention they deserve.

The PNG decoding alone is far too much for any decent use case.

For now I have omitted all that stuff and cryentine was a good decision. But as artist, I see a real danger in it. All these little things sum up pretty quickly! Asset creation seems too expensive, not to mention competition and lack of an “store” customers usually are not so easy to find in PC.

Cryengine 5 / 5.3.2 #55 Track View Tiefenschärfe / Tutorial German

In UDK you would have to twist your brain to come even close to what Unity Pro is capable of, while UDK is deytsch of the same things as CE3 but most people have no chance in unleashing this power First, let me tell when you don’t need to bother about CE3, so you don’t waste time in this thread: Join the Unity Advisory Panel. But CE3 to my surprise supports Linux!


And I also doubt they even try. I’d rather trust CE3 to be honest The role of Unity is to help introduce people into the paradigm of game development. On the other hand, I have much faith in human’s ability to achieve seemingly impossible goals.

Which engine has a more intelligently laid out backend? Want to provide direct feedback to the Unity team? And I believe Xeutsch already has those right minds, and they are already working on it. Forget it with Unity! If the game is really a burner, I will just move the headquarter into a tax paradise, so I would just pay taxes to CryTek, so to speak. On the other hand, the learning curve is steeper.

CE3 does it in realtime